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Thursday, August 25 • 17:00 - 19:00
Prototipando sistemas juguetones / Prototyping playful systems

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En este taller analizaremos sistemas sociales, económicos, y ambientales del mundo real, hablaremos de sus cuestiones y puntos de ruptura, y luego los modelaremos como juguetes digitales. Usaremos un marco expresamente desarrollado para este acontecimiento, construido sobre p5.js, una biblioteca javascript para codificación creativa.

Tiempo: Dos horas

Perfil: Desarrolladores y tecnólogos,  Periodistas y editores, Diseñadores y Activistas

Habilidades: experiencia en programación no es requerida. Desarrolladores de software tendrán la posibilidad de ir más profundo en el motor y aprender los fundamentos de p5.js.

Nivel: Bajo

Resultado: el resultado ideal es un artefacto interactivo funcionando que modela un guión elegido por el participante o el grupo.

Requerimientos: Proyector/pantalla para el seminario, hojas grandes de papel y marcadores. Debería haber al menos un ordenador portátil para cada 3 participantes (asumo que no será un problema).

Idioma/Language: English

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In this workshop we will analyze real-world social, economic, and environmental systems, discuss their issues and breaking points, and then model them as digital toys. We will use a framework specifically developed for this event, built on the top of p5.js, a javascript library for creative coding.

Time: Two hours

Profile: Hacks/Hackers/Designers/Activists

Skills: Programming experience is not required. Software developers will have a chance to delve deeper in the engine and learn the basics of p5.js.

Level: Low

Outcome: The ideal outcome is a working interactive artifact modeling a scenario chosen by the participant or the group.

Requirements: Projector/screen for the tutorial, big sheets of paper and markers. There should be at least one laptop for every 3 participants (I'm assuming that won't be a problem).

Speakers
avatar for Paolo Pedercini

Paolo Pedercini

Founder, Molleindustria
Paolo Pedercini is a game developer, artist and educator. He teaches digital media production and experimental game design at the School of Art at Carnegie Mellon University. Since 2003 he works under the project name “Molleindustria” producing provocative games addressing issues of social and environmental justice (McDonald's videogame, Oiligarchy, Phone Story), religion (Faith Fighter) and labor and alienation (Every Day the Same Dream... Read More →


Thursday August 25, 2016 17:00 - 19:00
Sala D

Attendees (27)